Curriculum Overview
We are very fortunate at Shustoke C of E to offer high quality specialists in ICT who provide an exciting, rich, relevant and challenging Computing curriculum for all pupils.
Computer Xplorers are part of the world's largest franchised network providing fun and engaging quality technology and computing education for children.
The unique computing lessons deliver a wide range of computing skills in a fun, innovative and engaging way.
Computing is not just taught through directed lessons but also threaded through cross-curricular links to enrich other subjects. The use of iPads within lessons capture children's imaginations, allowing them to research, observe and learn in a practical way. We also offer many online learning platforms for children to continue their core learning skills at home.
We offer a broad curriculum that covers the three main areas of Computer Science, Information Technology and Digital Literacy. Our aim is to provide a Computing curriculum that is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills in various digital contexts. Using our Purple-Mash Computing planning alongside The National Curriculum for computing we aim to ensure that all pupils:
At the end of KS1 children should be able to:
- understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions;
- create and debug simple programs;
- use logical reasoning to predict the behaviour of simple programs;
- use technology purposefully to create, organise, store, manipulate and retrieve digital content;
- recognise common uses of information technology beyond school;
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
At the end of KS2 children should be able to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts;
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output;
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs;
- understand computer networks including the internet; how they can provide multiple services, such as the world wide web, and the opportunities they offer for communication and collaboration;
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content;
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information;
- Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Below you will find a document that shows the themes we cover across all year groups and how the skills they learn, develop throughout their time at school.